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RIGUN K.G.

Refresh

An iOS-based mobile and apple watch app that notifies users of break times throughout office hours as well as weekly fitness reminders.

Refresh app project introduction
Project Focus – User Experience & User Interface Design

Project background

People are spending more time on computers, whether at work or at home. This has led to several health complications ranging from extreme eye fatigue to severe backaches. These issues stem from improper posture, insufficient breaks, and lack of exercise.

Over worked and tired people at offfices

Scope of the App

Aims to promote measures that reduce the negative consequences of extended working hours. A reminder on the watch face fulfils certain goals, such as:

  1. 'Break' notification at predetermined intervals to alleviate eye and muscular fatigue.
  2. Hydration reminders.
  3. A workout plan based on the amount of time spent sitting

Drawbacks of working without breaks:

Making small changes in daily routine

Taking brief breaks is critical for sustaining good health and a consistent performance throughout office hours, as evidenced by the data above. If somebody intends to establish the habit of taking these micro breaks on a regular basis throughout their work hours, they must do it systematically and on a consistent basis. They will also be expected to start a weekly fitness plan to counteract the negative effects of prolonged sitting.

Modifying the working hours with small break intervals

Modifying the working hours with small break intervals

The Apple Watch App

Using the Apple Watch's built-in pedometer (function to track steps), one might create an app that alerts the user when to take a break from work. The app may also be customised to deliver various warnings in a timely way, based on what the user chooses to do during a certain break period. It might be hydration reminders, coffee, or even a stroll around the office.

Apple watch user

IPhone connecting to Apple watch

The iPhone App

Due to the apple watch's restricted UI space, changes to settings and other inputs are made through a companion phone app. The apple watch connects with the associated iPhone using Wi-Fi, Bluetooth or cellular network. This procedure optimises the user experience of the watch app. Both the watch and phone applications are installed concurrently when they are downloaded from Apple's App Store.



Data Communication Flow

When the user makes an input on the watch, it sends data to the phone and vice versa; in fact, there is a sequence of communications between them at various points throughout their operation. The flow of communication between these two devices is shown in the figure.

User personas

Identifying the requirements of the key stakeholders of the application from three user personas

A strong direction

The user personas provided a better understanding of the intended user experience for both the mobile and watch applications. It also set expectations for the app's UI style and theme.



Storyboarding the use case scenario

An ideal environment was built to visualise the usage of the 'Refresh' app after analysing the project's background, suggested solution, and user personas.The following storyboard served as a visual narrative that illustrated the potential use case scenario and outlined the path for a strong user flow.

The storyboard features Adam, an investment banker. He is a career-oriented individual who is highly focused at work. He also spends much of his time in front of a computer, which has dramatically reduced his quality of life. The following slides explain how the ‘Refresh' app helped Adam live a healthy life.

User-flow

The user flow provides a macro perspective of the operations occurring on the watch or smartphone UI. What is shown below is a result of several refinements, which aims to enhance the user experience.

Refresh user-flow

Low fidelity

Mobile App Wireframes

The virtual haptic feel necessary for UI components was a primary emphasis for the mobile app's interface design. After testing with numerous UI concepts, these wireframes were finalised.

Low fidelity

Watch app Wireframes

The low-fidelity watch wireframes served as an early prototype for the first round of user testing. These UI panels were drawn onto a 1:1 scale paper cut-out of an Apple watch and user tested to evaluate the experience of the app. It was discovered during user testing that the swipe-buttons for ‘accept' and ‘snooze' toggle were just so nearby that triggering the unexpected function was frequent. As the prototype matured, the ‘accept’ process was relocated from the touch screen to the physical push button of the watch’s digital crown.

Creating the App's identity

The main goal of ‘Refresh' is to instil a feeling of obedience in its users, which means every aspect of its UI should be sophisticated enough to change the way the device is perceived. UI components with Neumorphic design were extensively utilised in the watch and mobile applications to achieve this aesthetic. Neumorphism mimics real-life objects. It adds a physical aspect to the flat UI paradigm, bringing it to life. To achieve this, it combines background colours, shapes, gradients, highlights, and shadows. This provides for a soft, extruded plastic appearance and 3D design.

Keywords that defines the UI design

Keywords that defines the UI design

Colour palette

Refresh app colour palette

High fidelity

Mobile App UI

High fidelity - Mobile App UX/UI

High fidelity

Watch App UI

High fidelity - Watch App UX/UI

Watch Usage

Snooze
Watch usage - Snooze function

The function of the'snooze' button is adapted from that of an alarm clock; it is utilised here to delay the beak-interval. It's a button on the UI screen for convenience.

Accept
Watch usage - Accept function

The 'accept' button initiates the break-interval, and when tapped, it begins the break-timer. To make it more tactile, it is assigned to a physical switch (crown).



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