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RIGUN K.G.

Music On The Go

An in-vehicle music application which is designed to run on Tesla-Model 3’s infotainment system. The application is designed from ground up to minimize driver distraction.

A link to the working prototype of this app is attached towards the end of this report !

'Music On The Go' app introduction
Project Focus – User Experience & User Interface Design

Project background

Tesla Model 3's horizontal 15-inch touchscreen infotainment controls many car features. The left quadrant of this screen (for left-hand drive automobiles) displays and controls critical vehicle functions including headlights and wipers. The remaining 75 percent of the screen is used to display applications like navigation maps, music players, and so forth. The music application designed for this automobile has some significant UX issues; this project focuses on resolving these concerns.

Distracted driver

The Problem

The music app isn't optimised for usage in vehicles, and most of its features are found in conventional web apps that operate on a personal computer or a tablet. In fact, drivers find this app annoying since it diverts their focus from driving.

Focus of the problem

Following information points to the issues in the existing music app:


User Interviews

Four Tesla model-3 owners of different age groups and backgrounds were interviewed to gain their valuable insights on the usage of their vehicles’ music app.


Core principles behind the App’s redesign

Secondary research — Infotainment displays by other manufactures

 Driver oriented dashboards

Driver oriented dashboards

When display screens take over duties formerly performed by physical buttons, one of the better solutions devised by car manufacturers is to position the screen towards the driver. This improves accessibility.

 Designing around the ergonomics of app usage

To understand the ergonomics, the screen's accessibility is measured for people of various heights. The reach of a 60th percentile male is taken into account in this scenario. The distance from the shoulder to the three display screen zones is determined. Here, 790mm is noted as the measurement to the furthest end. Similar measurements were made with individuals from the 20th to the 80th percentile.

Usage ergonomics of Tesla’s original music app
Usage ergonomics of ‘Music on the Go’ - 1

 Dividing the display screen to 3 zones

The infotainment screen is assigned a score ranging from 'A' to 'C' based on the accessibility measurements obtained from various drivers, with 'A' being the easiest to reach and 'C' being the most difficult.

 Dividing the display screen by line of sight

The division of the display screen into three zones is continued here to interpret the visibility of each section of the screen. While the previous way of separation was carried out in a vertical direction, this approach is carried out in a horizontal manner by extending the sight lines of drivers with minimal head tilting. The procedure was done on participants from the 20th to the 80th percentile.

Usage ergonomics of ‘Music on the Go’ - 2


Design & Development

Colour palette

The app uses two colour themes, Foggy morning (bright theme) and Starry sky (dark theme), which correspond to the time of day. Regardless of their different colour palettes, both themes are intended to be relatable. This is accomplished by utilising neutral colours on the lighter palette and without altering the colours on key components like the play, next track, volume control, and so forth.



Colour palette - Light theme

Light theme

 Foggy Morning

This theme is basically a derivative of the colours that has been used in Tesla Model-3's day mode UI. The grey tint chosen as the UI's base tone is heavily inspired by the colour of the sky on a foggy morning.

Dark theme

 Starry Sky

The basic colours in this palette were inspired by the purple hue observed around twilight, providing a literal contrast to the light theme. The darkest shades of purple ensured that it blended well into the dark mode of Tesla’s UI. The effects of gradation are consistent between the dark and light themes. While the shades of yellow used for texts were inspired from the glows of street lights and aircraft instrumentation.

Colour palette - Dark theme


Wireframes & Rapid prototypes*

User testing was done at every level of wireframe development to ensure the issues were resolved. Several rapid wireframe prototypes with various layouts were created, as seen below.

Low fidelity

UI Prototype Explorations

For each of these explorations, the music player’s controls are positioned at a conveniently reachable ‘green zone - A’ (explained earlier), while different designs for the player’s outline are tried. Besides that, there is an emphasis on ease of use when arranging the music tracks in various patterns across different iterations. The primary objective was to declutter the interface by increasing the amount of white space.

Low fidelity

Selected UI Design

Low fidelity - ‘Music on the go’ app prototype

This chosen UI proposal's core principle is collapsibility. Except for the player controls and four music track information in the middle, the rest of the components may be minimised or hidden, eliminating visual clutter. (Further details of this UI’s operations and functions are explained in the high fidelity prototype section.)

High fidelity

Final Design - Day Mode

High fidelity app prototype - Day mode

With a subtle colour palette that blends into the existing Tesla UI, this interface design of the music app ensures minimal distraction while daytime driving.

High fidelity

Final Design - Night Mode

High fidelity app prototype - Night mode

This app's night mode colours are what set it apart, while the colours used on a couple of the control buttons are carried over into the day mode UI as well. Important areas, including player controls, current track, next track, and music selection choices, have higher contrasts to reduce distraction.

App features and interaction


Mini Mode

This mode reduces the app to its bare essentials, providing just the information necessary for music listening. Aside from that, the playback controls are oriented vertically for ease of access and a small footprint, freeing up room for other information to be shown underneath it. Tapping the search icon, on the other hand, launches a search window.

‘Music on the go’ app - Mini mode

Car interior shown with ‘Music on the go’ app displayed

‘Music on the go’ app - light mode - Displayed on the vehicle infotainment

Light Mode

‘Music on the go’ app - dark mode - Displayed on the vehicle infotainment

Dark Mode

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